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Gizmos Gambit

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Devlog

  • Added sound settings and fixed some enemies
    June 02, 2022 by Some Dumb Fox
    There were a few enemies that has an incorrect direction configured to them, causing them to float off screen (and therefore missed points) That has been fixed. Added some sound settings to adjust the... Continue reading
  • Minor update
    June 01, 2022 by Some Dumb Fox
    Realized I left an unwanted setting toggled on that cause some blurryness in the game. Changed it so it would look better when in full screen... Continue reading
  • Prototype Released for Dev.tv Game Jam!
    May 30, 2022 by Some Dumb Fox
    WE DID IT, WE DID IT, WE DID IT. YAY LO HISCIMOS! WE DID IT!... Continue reading
  • Almost ready for submission
    May 30, 2022 by Some Dumb Fox
    I have a small team and we set foot to start making a game with very little idea on how to proceed, we had some small hiccups, but we're on track with a working prototype for submission. Our ambitions... Continue reading
  • holy moly theres some polish
    May 28, 2022 by Some Dumb Fox
    Newest patch update provided some playholder music. Courtesy of the talented request called " Rins Theme ". The theme is not permanent, but I needed something in the background so it's not silent. Som... Continue reading
  • Base game, Ships, Enemies and Bullets
    May 24, 2022 by Some Dumb Fox
    The beginings of something that is starting to take shape on the 4th day of development. What's introduced here is some basic enemy logic. One of which we call the Pawn! It'll move in a straight downw... Continue reading
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